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    GraphicsAcademy.com  >  Tutorials  >  Drawing Tutorials

       

     

    How To Draw Tutorials

    On this page we list some tutorials that can help teach beginners to draw, or help artists to further improve their drawing skills. Scroll down or select for more information on:

    How To Draw Web Sites


    How To Draw Books

    Here are some books for learning How To Draw:

    Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.

    How to Draw Pokemon: Learn to Draw Your Favourite Pokemon Go Characters

    By Joydom Coloring

    CreateSpace Independent Publishing Platform
    Paperback (108 pages)

    How to Draw Pokemon: Learn to Draw Your Favourite Pokemon Go Characters
    List Price: $5.97*
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    Product Description:

    Learn to Draw Your Favourite Pokemon!

    Inside this book you will find 48 awesome one sided coloring pages.Each page will teach to draw one pokemon, step-by-step with written instructions. The pages are 8.5"x8.5".

    This book will be great for kids, teens and adults as well. Anyone who loves pokemon!

    Order your copy today and gain the ability to draw pokemon! :)

    How to Draw Animals (Dover How to Draw)

    By Barbara Soloff Levy

    Dover Publications
    Released: 2008-05-19
    Paperback (64 pages)

    How to Draw Animals (Dover How to Draw)
    List Price: $4.99*
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    Product Description:
    This easy-to-follow guide shows how simple it is to draw pictures of your favorite animals. With it you’ll soon be able to create charming portraits of a dog, cat, leopard, moose, giraffe, panda, goose, duck, rooster, lamb, rabbit, cow, camel, elephant, and 16 other creatures.
    Clear, step-by-step diagrams explain how to join circles, ovals, and other shapes to create a zoo full of easily recognizable figures. Some erasing may be necessary, so use a pencil — not a pen. Just follow the instructions and you’ll soon be drawing excellent likenesses of a smiling chimpanzee, a prickly porcupine, a bushy-tailed squirrel, and other familiar animals.

    The DC Comics Guide to Digitally Drawing Comics

    By Freddie E Williams II

    Watson-Guptill
    Released: 2009-09-01
    Paperback (144 pages)

    The DC Comics Guide to Digitally Drawing Comics
    List Price: $22.99*
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    Product Description:
    At last–the first guide to drawing comics digitally! Artists! Gain incredible superpowers...with the help of your computer! The DC Comics Guide to Digitally Drawing Comics shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics' hottest artists and a leader in digital penciling and inking–and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with The DC Guide to Digitally Drawing Comics.

    How to Draw and Paint Fantasy Architecture: From Ancient Citadels and Gothic Castles to Subterranean Palaces and Floating Fortresses

    By Rob Alexander

    Barrons
    Paperback (128 pages)

    How to Draw and Paint Fantasy Architecture: From Ancient Citadels and Gothic Castles to Subterranean Palaces and Floating Fortresses
    List Price: $22.99*
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    Product Description:
    Advice and instruction from a leading fantasy illustrator guides art students who intend to pursue careers illustrating computer games, children's books, graphic novels, and other related media. This book's opening chapter analyzes traditional architectural shapes that include arches, columns, towers, vaults, and buttresses. Chapters that follow apply principles of lighting, shadow, and perspective to the architectural forms, and discuss ways of creating surface textures and adding dramatic atmosphere to illustrations. Readers are then guided through a series of projects of increasing complexity in which they create illustrations dominated by fantasy castles, palaces, dungeons, and more. Here is comprehensive instruction in the techniques required for capturing fantastic buildings, alien architecture, and alternate realities. More than 250 enlightening color illustrations.

    Five Nights at Freddy's Drawing Guide - LIMITED EDITION: Avaliable for a limited time only! Learn how to draw all your favorite characters, including Freddy, Foxy and a super secret animatronic...

    By Walter Gutenberg

    CreateSpace Independent Publishing Platform
    Paperback (116 pages)

    Five Nights at Freddy s Drawing Guide - LIMITED EDITION: Avaliable for a limited time only! Learn how to draw all your favorite characters, including Freddy, Foxy and a super secret animatronic...
    List Price: $12.99*
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    Product Description:

    The Five Nights at Freddy's Drawing Guide is here!

    This limited edition drawing guide, only available until the end of the year, will teach you everything you need to draw all of your favorite characters! From Freddy to Foxy, we've got 'em all! Our easy to follow instructions are perfect for beginners and experts alike!

    The perfect gift for any lover of Five Nights at Freddy's, whether it's for a birthday or for Christmas.

    How to Draw Pokemon: How to Draw Pokemon Characters: Pokemon Drawing for Beginners: How to Draw Pokemon Featuring 50+ Pokemon Characters Drawn Step by Step (Basic Drawing Hacks) (Volume 9)

    By Peter Childs

    Ingramcontent
    Paperback (60 pages)

    How to Draw Pokemon: How to Draw Pokemon Characters: Pokemon Drawing for Beginners: How to Draw Pokemon  Featuring 50+ Pokemon Characters Drawn Step by Step (Basic Drawing Hacks) (Volume 9)
    List Price: $6.99*
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    • How to Draw Pokemon How to Draw Pokemon Characters Pokemon Drawing for Beginners How to Draw Pokemon Featuring 50 Pokemon Characters Dr
    Product Description:
    Draw them all! 

    Learn how to draw Pikachu, Eevee, Charizard, Mewtwo and other popular Pokemon characters. 
     
    Over 50 popular Pokemon have been covered in this step by step drawing guide.So, grab this guide today and start drawing them all immediately!

    How to Draw Anime & Game Characters, Vol. 2: Expressing Emotions

    By Tadashi Ozawa

    Brand: Graphic-Sha
    Paperback (158 pages)

    How to Draw Anime & Game Characters, Vol. 2: Expressing Emotions
    List Price: $19.99*
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    Product Description:
    In this series, the author who has helped new talent to develop, including GHIBLI and MAD HOUSE, explains character design step by step using his own expertise and teaching materials. In the second volume, learn to master character's emotions and facial expressions!

    50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic Books, Computer Games, and Graphic Novels

    By Keith Thompson

    Thompson, Keith
    Paperback (128 pages)

    50 Robots to Draw and Paint: Create Fantastic Robot Characters for Comic Books, Computer Games, and Graphic Novels
    List Price: $21.99*
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    Product Description:
    The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and coloring. Among them are―
  • Basic robots, easy-to-create “starter” models
  • Wizards and alchemists
  • Clockwork robots, constructed from gears, cogs, and mechanical parts
  • Bipedal anti-tank robots engaging in future wars
  • Insect-like robots with computer brains
  • Robotic shock-troop robots for interstellar warfare
    Readers will also find advice on effective storytelling, avoiding simplistic clich©s, seeking out constructive criticism, and maintaining productive work habits. More than 200 instructive color illustrations.
  • How to Draw Digital Manga and Anime

    By Tim Seelig & Rik Nicol

    Tim Seelig
    Paperback (96 pages)

    How to Draw Digital Manga and Anime
    List Price: $15.99*
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    • How to Draw Digital Manga and Anime
    Product Description:
    A comprehensive practical guide to digital manga and anime, suitable for both complete beginners and experienced digital artists. An informative introduction covers all the equipment you will need, with step-by-step guides to using the tools of Adobe Photoshop to create different effects. It also covers the translation of manga characters to the screen in the creation of anime, including the software you will need, pre-production and animation.

    The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators

    By Richard Williams

    Richard Williams
    Released: 2012-09-25
    Paperback (392 pages)

    The Animator s Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
    List Price: $35.00*
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    • The Animator s Survival Kit Revised Edition A Manual of Methods Principles and Formulas for Classical Computer Games Stop Motion and Interne
    Product Description:

    The definitive book on animation, from the Academy Award-winning animator behind Who Framed Roger Rabbit?

    Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story.

    Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.



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